I think this is a really bold move on the developer's part and also the most surprising feature that I've seen in a fighting game in years. The biggest new feature of the fighting system is the YRC, or yellow roman cancel. Modeling entirely new character shapes just for small parts of certain moves is usually infeasible, yet that's exactly what the new Guilty Gear has done.Ĭheck out this comparison of 2D Sol and 3D Sol: But 3D games are usually stuck with a certain 3D model for a character and deforming the mesh is a pain to do. In a game with 2D art, the artists can draw anything they can imagine for every frame, and so 2D fighting game characters often have limbs that change size, swords that whoosh into a blur, and entirely new shapes that appear only on certain frames such as Millia's hair attacks in previous Guilty Gear games. Arc System Works Team Red (the makers of the game) have created many specialized 3D models that help with this illusion. Certain in the realm of fighting games it blows away every other attempt. Guilty Gear Xrd is far and away the #1 best use of 3D that looks like 2D I have ever seen in a video game. Starting by telling you about the art may seem superficial, and maybe it is, but the art in this game is so notable-such a breakthrough-that I think it deserves special attention. I'd like to talk about the design behind it, but we really have to start with the art.
Guilty gear xrd stages series#
New additions to the series such as a wall-breaking mechanic will allow for new and exciting approaches to battle.Guilty Gear Xrd is great. Guilty Gear -Strive- brings a number of new and innovative game play mechanics designed to allow players new to the series to quickly learn the fundamentals while maintaining the deep, creative gameplay Guilty Gear is praised for. Rock out to the thrashing tracks laid down by series creator and music composer, Daisuke Ishiwatari! Bang your head and beat your opponent to the killer soundtrack while being blown away by the most stunning and dynamic 3D cell-shaded visuals produced to date! Join Sol Badguy, his rival Ky Kiske, and a total starting roster of 15 unique characters as they face the astonishing conclusion to a story 20 years in the making! Head into the final confrontation with That Man, the person responsible for all the destruction and damage to the world and and it's inhabitants. ◆The fate of the universe will be determined…
Created by Daisuke Ishiwatari and developed by Arc System Works, “Guilty Gear -Strive-“ upholds the series’ reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense, rewarding gameplay. “Guilty Gear -Strive-“ is the latest entry in the critically acclaimed Guilty Gear fighting game franchise.
Guilty gear xrd stages full#
Ride the Fire into a heavy metal inspired alternate future full of over-the-top action, style and fun! Blazing! Discover the Smell of the Game with Guilty Gear -Strive-! Immerse yourself in new gameplay mechanics designed to be simple and welcoming for fighting game newcomers, yet deep and creative for veterans.